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Mari机甲贴图制作教程 Creating Production-Ready Hero Assets using Mari

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Mari机甲贴图制作教程 Creating Production-Ready Hero Assets using Mari

将Maya的机甲模型桥接导入到Mari中,然后制作贴图材质的整个步骤

From there, Michal focuses on creating the essential diffuse, roughness, and bump maps, sharing the specific techniques that he uses in production to generate professional maps. Artists will also learn how to transfer masks to create secondary high-frequency bump details. Once the texturing phase is complete, Michal exports the textures and transitions into building out the scene using Gaffer. He breaks down each node within Gaffer – the open-source, node-based lighting and look-dev tool developed by Image Engine (similar to Katana) – and explains how each function fits into the studio pipeline.

  • 所需软件:Mari、Gaffer、Maya
  • 教程时长:4小时11分钟
  • 素       材:不包含工程文件
  • 字       幕:英文无字幕
  • 格      式 :MP4,1920×1080
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