
本教程先对一个角色模型进行建模,然后完全通过程序化在上面生成盔甲或第二层皮肤,并且让盔甲或皮肤设计每帧都发生变化,以提供多种变化。
Welcome to procedural modeling in Houdini. The idea behind this training was to take a character model and then generate an armour or a second skin on top of it completely procedurally, and also have the armour or skin design change every frame to give you multiple variations.
- 所需软件:Houdini 17.5
- 教程时长:5小时48分钟
- 素 材:包含工程文件
- 字 幕:英文无字幕
- 格 式 :MP4,1920×1080
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